Ashen Meridian review: a cartographer’s action RPG that makes every map feel earned

Lanternfall Studios’ first open world is heavy, stubborn, and frequently brilliant, and its map-drawing hook is the best new idea in the genre this year.

Placeholder key art for Ashen Meridian: silhouetted stone arches under a pale moon
Key art: Northgate Interactive (placeholder illustration)

Our verdict

Great

Excellent work with a few rough edges that don’t spoil the whole. How we score

Ashen Meridian is a demanding, deliberate action RPG whose cartography system turns exploration into a reward loop all its own. A sluggish opening and a few overstuffed late-game regions hold it back, but the combat, the bosses, and that eerie half-lit continent will stay with you.

Pros

  • Map-drawing system ties exploration directly to progression
  • Stance-switching combat is weighty and readable
  • Memorable, varied boss encounters
  • Striking art direction across the dusk and noon halves

Cons

  • First five hours are slow to open up
  • Late-game regions lean on recycled ruins
  • Inventory menus are cluttered
Reviewed on: PS5 (also on PC · Xbox Series X|S)Tested on: PlayStation 5 (performance mode)Playtime: 58 hours, main story and most optional ruinsCopy: Review code provided by the publisher

About twelve hours into Ashen Meridian, I finished my first complete chart of the Gloaming Marches and watched the map I had been sketching for an entire evening snap into a usable item. A waystone moved. A collapsed bridge on the far side of the region became a shortcut. The boss I had been dreading lost one of its two support summoners. It was the moment the game clicked, and it never really unclicked. Lanternfall Studios’ first open-world RPG is built around that idea: you are not a chosen hero, you are a royal cartographer press-ganged into service as a warden, and the act of mapping the Verge is how you get stronger. The continent is split by a sun that stopped moving three centuries ago, leaving one half in permanent dusk and the other in scorched noon, and the line between them is where the ruins have started to wake up.

Ledger and compass

Combat is slow, heavy, and stamina-bound in a way that will feel familiar to anyone who has spent time with the genre, but the stance system gives it a personality of its own. The guarded “ledger” stance trades damage for a generous parry window, while the aggressive “compass” stance extends combos and adds poise damage. You can swap mid-string, and the best fights in the game reward weaving between the two: absorb a flurry in ledger, flip to compass on the recovery, and punish. Bosses are the highlight. The Tollkeeper of Saltbridge, a towering figure who rewrites the arena’s geometry every time it drops below a health threshold, is one of the most inventive fights I have played this year. Not every encounter is that sharp, and a handful of late-game mini-bosses are reskins, but the main roster is excellent.

Draw what you see, warden. Not what you were told was there.

In-game dialogue, Surveyor Hale

A slow start, then a long reach

The opening region is the weakest part of the game. The first five hours drip-feed mechanics, gate fast travel behind a tutorial quest chain, and keep you on a fairly narrow path. Once the Marches open up, the pacing improves dramatically, though the final two regions lean on recycled ruin layouts more than I would like. By the end, I was skimming optional dungeons I would have savored earlier.

Placeholder key art for Ashen Meridian: silhouetted stone arches under a pale moon
Completed charts reposition waystones and open shortcuts, turning exploration into a progression system. Key art: Northgate Interactive (placeholder illustration)

Performance and accessibility

I played on PlayStation 5 in performance mode, which targets 60fps and mostly holds it outside of the densest noon-side towns, where I saw dips into the low 50s. Quality mode locks to 30fps with noticeably sharper foliage; I would not recommend it for combat. The game ships with a good spread of accessibility options, including adjustable parry timing, a high-contrast enemy outline, full subtitle customization, and a toggle that removes the stamina cost from sprinting outside combat.

Update, October 7: Patch 1.03 fixed a quest-blocking bug in the Saltbridge questline that I hit during review and improved frame pacing in noon-side settlements. The score is unchanged.

If you have the patience for a slow first act and enjoy games that trust you to find your own way, Ashen Meridian is one of the year’s most rewarding RPGs. If you want constant momentum, you may bounce off before it gets good, and that would be a shame.

How we score

Scores reflect the reviewed version on the platform listed above. We re-review only when a patch materially changes the experience, and note any update at the top of the review.

10MasterpieceA landmark. Sets a new standard for its genre with no meaningful flaws.
9–9.5OutstandingExceptional and easy to recommend; any flaws are minor.
8–8.5Great (this review)Excellent work with a few rough edges that don’t spoil the whole.
7–7.5GoodEnjoyable and well made, with clear trade-offs to weigh.
6–6.5DecentWorthwhile for fans of the genre, but noticeably uneven.
5–5.5MixedGood ideas undermined by significant problems.
4–4.5PoorMajor problems outweigh what works.
1–3.5BadBroken, tedious or fundamentally misjudged.