Brickhold reached 200,000 players across PC, PlayStation 5, Xbox Series X|S, and Nintendo Switch 2 in its first two days, publisher Grey Harbor said yesterday. Grey Harbor did not break the figure down by platform or say how many of those players bought the game outright. For a $29.99 co-op game from a studio of 18 people, it is a strong start, and Forgeworks Collective has used the moment to publish its post-launch plans.
The roadmap covers three free updates. None of them carry a firm date beyond a month or season, which Forgeworks says is deliberate.
- Ironworks (November): rail carts and track pieces that move resources between buildings, a steam boiler that adds a second power type, and a new raider unit that targets rails specifically.
- Deep Frontier (winter): a cave biome generated beneath existing worlds, with ore veins that only appear after nightfall and a defensive mode where raiders tunnel up from below.
- Workshop (spring 2027): mod support on PC, starting with custom blocks and world presets. Forgeworks says it is talking to platform holders about bringing curated mods to consoles but is not promising it.
We’d rather under-promise on dates and ship things that work. Every one of these updates touches the load and power systems, and those are the parts of Brickhold that break in the most interesting ways.
Teodor Varga, studio director at Forgeworks Collective, in a post on the studio’s blog
Forgeworks also acknowledged frame-rate drops on Switch 2 in large fortresses with heavy automation, and says a performance patch is its top priority for the next two weeks.
Update, October 8, 21:10 UTC: Forgeworks has released hotfix 1.0.1 on all platforms. It fixes a crash when loading worlds with more than 400 powered blocks and a bug that caused gates to report as powered when their generator had been destroyed.




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